International Tables for Crystallography (2006). Vol. B, ch. 3.3, pp. 360-384   | 1 | 2 |
https://doi.org/10.1107/97809553602060000561

Chapter 3.3. Molecular modelling and graphics

Chapter index

Angles
Bilder 3.3.3.2.6
Bond angles 3.3.2.2.2
Chain trace 3.3.3.2.10
CHARMM 3.3.3.3.3
CHEMGRAF 3.3.3.2.1
Chem-X 3.3.3.3.4
Coherence 3.3.1.5.6
Compound transformations 3.3.1.3.8
Condensed ring systems 3.3.2.2.1
Conformons 3.3.1.4.2
Conjugate gradient method 3.3.2.2.1
Connectivity
implied 3.3.2.1.2
Connectivity tree 3.3.3.2.1
Coordinates
homogeneous 3.3.1.1.2, 3.3.1.2.1
world 3.3.1.3.1
Depth cueing 3.3.1.3.7, 3.3.3.1.3
Docking 3.3.3.2.9
Domain structure 3.3.3.2.9
Drawing connectivity 3.3.2.1, 3.3.2.1.2, 3.3.2.1.2
Dynamic parallax 3.3.1.3.5, 3.3.3.2.6
Eigenvalue decomposition 3.3.2.2.1
Electrostatic properties of molecular surfaces 3.3.3.1.2
Energy minimization 3.3.2.2.3, 3.3.3.2.1, 3.3.3.3
Eulerian angles 3.3.1.2.1, 3.3.1.2.1
Four-dimensional vector 3.3.1.2.2
Frodo 3.3.3.2.7
Fused-ring systems 3.3.3.3.1, 3.3.3.3.2
GKS (Graphical Kernel System) 3.3.1.1.4
GKS-3D (Graphical Kernel System for Three Dimensions) 3.3.1.1.4
GRAMPS 3.3.3.1.4
Gram–Schmidt process 3.3.1.2.3, 3.3.2.2.1
Graphical Kernel System (GKS) 3.3.1.1.4
Graphical Kernel System for Three Dimensions (GKS-3D) 3.3.1.1.4
Graphics 3.3.1.1.1
Guide 3.3.3.2.8
Hidden-line algorithms 3.3.1.5.6
Hidden-surface algorithms 3.3.1.5.6
Highlighting 3.3.1.5.5
Homogeneous coordinates 3.3.1.1.2, 3.3.1.2.1
Hybridization 3.3.3.3.1
HYDRA 3.3.3.2.9
Hydrophobic properties of molecular surfaces 3.3.3.1.2
Implied connectivity 3.3.2.1.2
Insight 3.3.3.1.7
Insight II 3.3.3.3.4
Line drawings 3.3.1.5.2
Logical connectivity 3.3.2.1, 3.3.2.1.2
Lone pairs 3.3.3.3.1
MACCS 3.3.3.3.4
MDKINO 3.3.3.1.9
MIDAS 3.3.3.1.6
MM2/MMP2 3.3.3.3.1
MMS-X 3.3.3.2.4
Molbuild 3.3.3.3.1
Molecular dynamics 3.3.3.2.10, 3.3.3.3.3
Molecular mechanics 3.3.2.2.3
Molecular modelling 3.3.1.1.1
Molecular surfaces, hydrophobic and electrostatic properties of 3.3.3.1.2
Multidimensional structure 3.3.2.2.3
ORTEP 3.3.3.1.1
Orthogonal matrices 3.3.1.2
Orthographic projection 3.3.1.3.5, 3.3.1.3.5
PHIGS (Programmers' Hierarchical Interactive Graphics System) 3.3.1.1.4
Pixel 3.3.1.5.1
PLUTO 3.3.3.1.8
Potential-energy minima 3.3.2.2.3
Programmers' Hierarchical Interactive Graphics System (PHIGS) 3.3.1.1.4
Projection(s)
orthographic 3.3.1.3.5, 3.3.1.3.5
PRXBLD 3.3.3.3.1
Pseudorotation 3.3.2.2.1
Raster-graphics devices 3.3.1.5.1, 3.3.1.5.3, 3.3.1.5.5
Representation of surfaces
by dots 3.3.1.5.4
by lines 3.3.1.5.3
by shading 3.3.1.5.5
Rigid-body superposition 3.3.1.2.2
Rings 3.3.3.3.1
Ring systems
condensed 3.3.2.2.1
Rotation matrix 3.3.1.2
Rotation vector 3.3.1.2.1, 3.3.1.2.1
Scale 3.3.1.3.4
Screen coordinates 3.3.1.3.1, 3.3.1.3.1, 3.3.1.3.7
Script 3.3.3.3.2
Shadows 3.3.1.5.5
Sliding filter 3.3.2.2.1
Spiro links 3.3.3.3.1
Stacked transformations 3.3.1.4.2
Stereoviews 3.3.1.3.6
Structural connectivity 3.3.2.1, 3.3.2.1.1, 3.3.2.1.2
Subspace sectioning 3.3.2.2.1, 3.3.3.2.6
Surfaces
representation by dots 3.3.1.5.4
representation by lines 3.3.1.5.3
representation by shading 3.3.1.5.5
van der Waals 3.3.1.5.4, 3.3.3.1.6
Sybyl 3.3.3.3.4
Symmetry 3.3.1.3.12
Transformations
compound 3.3.1.3.8
stacked 3.3.1.4.2
windowing 3.3.1.3.1, 3.3.1.3.5
Translation 3.3.1.3.2, 3.3.1.3.8
van der Waals surfaces 3.3.1.5.4, 3.3.3.1.6
Vector machines 3.3.1.5.1
Vectors
four-dimensional 3.3.1.2.2
Viewport transformation 3.3.1.3.1, 3.3.1.3.7
Windowing 3.3.1.3.5, 3.3.1.3.5
Windowing transformation 3.3.1.3.1, 3.3.1.3.5
World coordinates 3.3.1.3.1
z buffer 3.3.1.5.5